the concept of controlling each unit individually in RTS games is absolutely horrid, but mysteriously popular
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this is how 99% of RTS games are like, they'll have you micromanage units to no end in order to suck infinite value out of it

so imagine you have a long ranged infantry unit and you hit-and-run a very large but slower army for an infinite amount of time

yup, that's the RTS ideal, fucking lame as hell
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the concept of controlling each unit individually in RTS games is absolutely horrid, but mysteriously popular - by hitlersblackedwaifu - 10-06-2026, 08:16 PM

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