the concept of controlling each unit individually in RTS games is absolutely horrid, but mysteriously popular
#1
this is how 99% of RTS games are like, they'll have you micromanage units to no end in order to suck infinite value out of it

so imagine you have a long ranged infantry unit and you hit-and-run a very large but slower army for an infinite amount of time

yup, that's the RTS ideal, fucking lame as hell
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#2
rts is for losers yeah
 "Madness, as you know, is like gravity. All it takes is a little push."
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#3
i love it, tbh
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